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Barbarian Feats

Feat Level ASI Prereqs Description
Agile Athlete 1 Dex 13 Use Dex instead of Str for Athletics. Substitute Dex save for Str save. Have adv. to escape a grapple.
Battle Clarity 5 After initiative, choose one foe. You have adv. on attacks against them for 1st turn.
Battle-Rush Instincts 3 When you rage, you can make one melee attack for free, and gain temp hp = Barbarian level + Con mod.
Extend Rage 1 Your rage doesn't end if you fail to attack or take damage on your turn.
Feral Criticals 5 Str or Con While raging, you roll a critical on a d20 result of 19 or 20. Also +1 ASI to Str or Con.
Indomitable 5 While raging, you are immune to grappled and stunned. At 11st, gain immunity to paralysis.
Instantaneous Rage 1 You can enter a rage as a reaction to being targeted by an attack or having to make a saving throw.
Intimidating Rage 1 When you rage, frighten creatures within 30 ft., one plus one per 5 levels.
Momentum of the Kill 1 Str or Con When you reduce a creature to 0 hp with a weapon, gain temp hp = 1/2 Barbarian level + Con mod. Also +1 ASI to Str or Con.
Refusal to Fall 1 When you make a Relentless Rage saving throw to resist 0 hp, make a melee weapon attack.
Swift Instincts 3 When you rage, move your speed for free.
Agile Athlete

You rely on agility and speed rather than brute force to accomplish physical feats.

Prerequisites: Fighter or Barbarian; Dexterity 13

Benefits:

  • Whenever you would make a Strength (Athletics) check, you can make a Dexterity (Athletics) check against the same DC instead.

  • Whenever you are required to make a Strength saving throw, you can make a Dexterity saving throw against the same DC instead.

  • You have advantage on Dexterity (Athletics or Acrobatics) checks made to escape a grapple.

Battle Clarity

You have honed your awareness into a razor-sharp discipline, allowing you to act with absolute clarity in moments of danger.

Prerequisites: Level 5+; Barbarian, Fighter, Ranger, or Paladin

Benefits: When you roll initiative and are not surprised, you can choose one creature you can see. You have advantage on attack rolls against that creature until the end of that turn.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Battle-Rush Instincts

Your rage hones your instincts into sudden, violent action.

Prerequisites: Level 3+, Barbarian

Benefits: When you enter a rage:

  • You can immediately make one melee weapon attack as part of the same bonus action you used to rage.

  • You gain temporary hit points equal to your proficiency bonus per long rest.

Extend Rage

Your rage is more sustained and ferocious than most.

Prerequisites: Barbarian

Benefits: Your rage ends early only if you are unconscious or choose to end it. You no longer lose rage for failing to attack or take damage on your turn.

Feral Criticals

Your savage instincts guide your blows to strike with devastating accuracy when your rage is at its peak.

Prerequisites: Level 5+, Barbarian

Benefits:

  • Increase your Strength or Constitution score by 1, to a maximum of 20.

  • While you are raging, your melee weapon attacks score a critical hit on a roll of 19 or 20.

Indomitable

Your rage and physical might harden you against forces that would bind or break your will.

Prerequisites: Level 5+, Barbarian

Benefits: While you are raging, you are immune to being grappled and the stunned condition. At 11st level, you are also immune to being paralyzed.

Instantaneous Rage

You can unleash your fury the moment danger strikes, tapping into your rage instinctively.

Prerequisites: Barbarian

Benefits: While you are not raging, if a creature you can see targets you with an attack or forces you to make a saving throw, you can use your reaction to enter a rage. If the trigger is an attack, you may choose to do this before the attack is resolved.

You can't have already entered a rage this turn. You must still follow all normal rules for entering a rage, including not wearing heavy armor and having at least one use of rage remaining.

Intimidating Rage

Your fury strikes terror into the hearts of your foes as it erupts.

Prerequisites: Barbarian

Benefits: When you enter a rage, you can choose a creature within 30 ft. of you that can see or hear you. They must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or become frightened of you until the end of your next turn. A creature that succeeds on the saving throw is immune to this effect for 24 hours.

The number of creatures you can target increases as you gain Barbarian levels: two targets at 5th level; three targets at 10th level; four targets at 15th level; and five targets at 20th level.

Momentum of the Kill

Striking down a foe gives you a rush of confidence and vitality, making you all the more dangerous to those who come after them.

Prerequisites: Barbarian

Benefits:

  • Increase your Strength or Constitution score by 1, to a maximum of 20.

  • When you reduce a creature to 0 hit points with a weapon attack, you gain temporary hit points equal to half your Barbarian level + your Constitution modifier.

Refusal to Fall

Your rage drives you to fight past the brink of death, striking back even as your body fails.

Prerequisites: Barbarian

Benefits: When you succeed on a saving throw using your Relentless Rage feature, you can immediately make one melee weapon attack as a reaction.

Swift Instincts

You move with the swiftness of a bird of prey across the battlefield.

Prerequisites: Level 3+, Barbarian

Benefits: When you enter a rage on your first turn in combat, you can immediately move up to your speed as part of the same bonus action.