Dragonmark Feats
| Feat | Level | ASI | Prereqs | Description |
|---|---|---|---|---|
| Favored in House | 1 | Member of a dragonmarked house | Adv. on Persuasion checks with house members. Favor check system. | |
| Mark of Detection, Greater | 1 | Khoravar, Lesser Mark of Detection | Gain the most powerful innate spells relating to divination and distinguishing the unseen. | |
| Mark of Detection, Least | 1 | Dex or Wis | Khoravar, must not already have a dragonmark | Learn Perception, and gain innate spells relating to divination and distinguishing the unseen. |
| Mark of Detection, Lesser | 1 | Khoravar, Least Mark of Detection | Gain more powerful innate spells relating to divination and distinguishing the unseen. | |
| Mark of Finding, Greater | 1 | Lesser Mark of Finding | Gain the most powerful innate spells relating to investigating and tracking down things and people. | |
| Mark of Finding, Least | 1 | Dex or Int | must not already have a dragonmark | Learn Ivestigation, and gain innate spells relating to investigating and tracking down things and people. |
| Mark of Finding, Lesser | 1 | Least Mark of Finding | Gain more powerful innate spells relating to investigating and tracking down things and people. | |
| Mark of Handling, Greater | 1 | Human, Lesser Mark of Handling | Gain the most powerful and innate spells related to animals, nature, and animal husbandry. | |
| Mark of Handling, Least | 1 | Str or Wis | Human, must not already have a dragonmark | Learn Animal Handling, and gain innate spells related to animals, nature, and animal husbandry. |
| Mark of Handling, Lesser | 1 | Human, Least Mark of Handling | Gain more powerful and innate spells related to animals, nature, and animal husbandry. | |
| Mark of Healing, Greater | 1 | Halfling, Lesser Mark of Healing | Gain the most powerful innate spells related to healing and recovering from ailments. | |
| Mark of Healing, Least | 1 | Con or Wis | Khoravar, must not already have a dragonmark | Learn Medicine, and gain innate spells related to healing and recovering from ailments. |
| Mark of Healing, Lesser | 1 | Halfling, Least Mark of Healing | Gain more powerful innate spells related to healing and recovering from ailments. | |
| Mark of Hospitality, Greater | 1 | Halfling, Lesser Mark of Hospitality | Gain the most powerful innate spells related to hospitality, shelter and physical comforts. | |
| Mark of Hospitality, Least | 1 | Con or Cha | Halfling, must not already have a dragonmark | Learn Persuasion, and gain innate spells related to hospitality, shelter and physical comforts. |
| Mark of Hospitality, Lesser | 1 | Halfling, Least Mark of Hospitality | Gain more powerful innate spells related to hospitality, shelter and physical comforts. | |
| Mark of Making, Greater | 1 | Human, Lesser Mark of Making | Gain the most powerful and innate spells related to crafting and repairing damage (including to Warforged). | |
| Mark of Making, Least | 1 | Dex or Int | Human, must not already have a dragonmark | Learn two tools, and gain innate spells related to crafting and repairing damage (including to Warforged). |
| Mark of Making, Lesser | 1 | Human, Least Mark of Making | Gain more powerful and innate spells related to crafting and repairing damage (including to Warforged). | |
| Mark of Passage, Greater | 1 | Human, Lesser Mark of Passage | Gain the most powerful innate spells related to transport over physical distance, including via teleportation. | |
| Mark of Passage, Least | 1 | Dex or Wis | Human, must not already have a dragonmark | Learn Survival, and gain innate spells related to transport over physical distance, including via teleportation. |
| Mark of Passage, Lesser | 1 | Human, Least Mark of Passage | Gain more powerful innate spells related to transport over physical distance, including via teleportation. | |
| Mark of Scribing, Greater | 1 | Gnome, Lesser Mark of Scribing | Gain the most powerful innate spells related to writing, communication and reasoning. | |
| Mark of Scribing, Least | 1 | Dex or Cha | Gnome, must not already have a dragonmark | Learn Persuasion, and gain innate spells related to writing, communication and reasoning. |
| Mark of Scribing, Lesser | 1 | Gnome, Least Mark of Scribing | Gain more powerful innate spells related to writing, communication and reasoning. | |
| Mark of Sentinel, Greater | 1 | Human, Lesser Mark of Sentinel | Gain the most powerful innate spells related to enhancing oneself or others in combat. | |
| Mark of Sentinel, Least | 1 | Str or Wis | Human, must not already have a dragonmark | Learn Insight, and gain innate spells related to enhancing oneself or others in combat. |
| Mark of Sentinel, Lesser | 1 | Human, Least Mark of Sentinel | Gain more powerful innate spells related to enhancing oneself or others in combat. | |
| Mark of Shadow, Greater | 1 | Elf, Lesser Mark of Shadow | Gain the most powerful innate spells related to darkness, illusion and espionage. | |
| Mark of Shadow, Least | 1 | Dex or Cha | Elf, must not already have a dragonmark | Learn Insight, and gain innate spells related to darkness, illusion and espionage. |
| Mark of Shadow, Lesser | 1 | Elf, Least Mark of Shadow | Gain more powerful innate spells related to darkness, illusion and espionage. | |
| Mark of Storm, Greater | 1 | Khoravar, Lesser Mark of Storm | Gain the most powerful innate spells related to wind and weather. | |
| Mark of Storm, Least | 1 | Dex or Cha | Khoravar, must not already have a dragonmark | Learn Acrobatics, and gain innate spells related to wind and weather. |
| Mark of Storm, Lesser | 1 | Khoravar, Least Mark of Storm | Gain more powerful innate spells related to wind and weather. | |
| Mark of Warding, Greater | 1 | Dwarf, Lesser Mark of Warding | Gain the most powerful innate spells related to protective wards to block access or set traps on rooms and items. | |
| Mark of Warding, Least | 1 | Con or Int | Dwarf, must not already have a dragonmark | Learn Investigation, and gain innate spells related to protective wards to block access or set traps on rooms and items. |
| Mark of Warding, Lesser | 1 | Dwarf, Least Mark of Warding | Gain more powerful innate spells related to protective wards to block access or set traps on rooms and items. | |
| Wild Dragonmark, Greater | 1 | Lesser Wild Dragonmark | Gain the most powerful innate spells related to manipulation, controlling, disruption and deception. | |
| Wild Dragonmark, Least | 1 | Con or Cha | must not already have a dragonmark | Learn Intimidation, and gain innate spells related to manipulation, controlling, disruption and deception. |
| Wild Dragonmark, Lesser | 1 | Least Wild Dragonmark | Gain more powerful innate spells related to manipulation, controlling, disruption and deception. |
Favored in House
You are a recognized and respected member of one of the dragonmarked houses, and your connections grant you access to influence, resources, and information through the house's network.
Prerequisites: Member of a dragonmarked house
Benefits:
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You have advantage on Charisma (Persuasion) checks made when dealing with other members of your dragonmarked house or their trusted representatives.
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You can request favors from your house's contacts a number of times per week equal to half your character level (rounded down, minimum 1). Each request must be made through a different contact. When requesting a favor, describe what you need (information, documents, temporary equipment, etc.), and make a Favor Check: roll a d20 and add your proficiency bonus. The DC is set by the DM, based on the complexity or risk involved, as given below. You cannot retry a favor check for the same or a substantially similar request. If successful, the contact provides the favor within a timeframe the DM deems appropriate. The DM may rule that a request automatically fails.
| Favor Scope | Example | DC |
|---|---|---|
| Minor | A rumor, small item, non-sensitive document | 10 |
| Moderate | Access to restricted knowledge, use of a contact's name, minor magical aid | 15 |
| Major | Expensive or risky aid, incriminating info, access to high-level magic | 20–25 |
- You gain a skill proficiency, based on your dragonmarked house as given below. If you were not proficient in the skill, you gain proficiency. If you were proficient in the skill, you gain Expertise in it instead. In the case of House Cannith, the benefit applies to two tools instead.
| Dragonmark House(s) | Skill or Tools |
|---|---|
| Cannith | Alchemist's tools, calligrapher's tools, glassblower's tools, jeweler's tools, leatherworker's tools, smith's tools, tinker's tools |
| Deneith | Insight |
| Ghallanda | Persuasion |
| Jorasco | Medicine |
| Kundarak | Investigation |
| Lyrandar | Acrobatics |
| Medani | Perception |
| Orien | Survival |
| Phiarlan, Thuranni | Insight |
| Sivis | Persuasion |
| Tharashk | Investigation |
| Vadalis | Animal Handling |
Mark of Detection, Greater
Prerequisites: Khoravar, Lesser Mark of Detection
Benefits: You gain the Greater Mark of Detection. You gain the following benefits:
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You learn the spell true seeing as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Detection and Lesser Mark of Detection one additional time without needing a spell slot per Long Rest.
Mark of Detection, Least
Prerequisites: Khoravar, must not already have a dragonmark
Benefits: You gain the Least Mark of Detection. You gain the following benefits:
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Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
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Choose a spell from this list: detect magic or detect poison. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Perception. If you were already proficient, you gain Expertise in the skill.
Mark of Detection, Lesser
Prerequisites: Khoravar, Least Mark of Detection
Benefits: You gain the Lesser Mark of Detection. You gain the following benefits:
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Choose a spell from this list: arcane eye or augury. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest. In the case of augury, the version you learn has its duration extended to 8 hours.
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You may cast the spell you gained from the Least Mark of Detection one additional time without needing a spell slot per Long Rest.
Mark of Finding, Greater
Prerequisites: Human or Half-orc; Lesser Mark of Finding
Benefits: You gain the Greater Mark of Finding. You gain the following benefits:
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You learn the spell true seeing as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Finding and Lesser Mark of Finding one additional time without needing a spell slot per Long Rest.
Mark of Finding, Least
Prerequisites: Human or Half-orc; must not already have a dragonmark
Benefits: You gain the Least Mark of Finding. You gain the following benefits:
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Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
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Choose a spell from this list: identify or locate object. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Investigation. If you were already proficient, you gain Expertise in the skill.
Mark of Finding, Lesser
Prerequisites: Human or Half-orc; Least Mark of Finding
Benefits: You gain the Lesser Mark of Finding. You gain the following benefits:
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Choose a spell from this list: photographic memory or locate creature. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Finding one additional time without needing a spell slot per Long Rest.
Mark of Handling, Greater
Prerequisites: Human, Lesser Mark of Handling
Benefits: You gain the Greater Mark of Handling. You gain the following benefits:
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Choose a spell from this list: commune with nature or beast form. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Handling and Lesser Mark of Handling one additional time without needing a spell slot per Long Rest.
Mark of Handling, Least
Prerequisites: Human, must not already have a dragonmark
Benefits: You gain the Least Mark of Handling. You gain the following benefits:
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Increase your Strength or Wisdom score by 1, to a maximum of 20.
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Choose a spell from this list: animal friendship, calm beasts, or speak with animals. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Animal Handling. If you were already proficient, you gain Expertise in the skill.
Mark of Handling, Lesser
Prerequisites: Human, Least Mark of Handling
Benefits: You gain the Lesser Mark of Handling. You gain the following benefits:
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Choose a spell from this list: dominate beast or magic fang. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Handling one additional time without needing a spell slot per Long Rest.
Mark of Healing, Greater
Prerequisites: Halfling, Lesser Mark of Healing
Benefits: You gain the Greater Mark of Healing. You gain the following benefits:
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You learn the spell greater restoration as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Healing and Lesser Mark of Healing one additional time without needing a spell slot per Long Rest.
Mark of Healing, Least
Prerequisites: Khoravar, must not already have a dragonmark
Benefits: You gain the Least Mark of Healing. You gain the following benefits:
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Increase your Constitution or Wisdom score by 1, to a maximum of 20.
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Choose a spell from this list: cure wounds or lesser restoration. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Medicine. If you were already proficient, you gain Expertise in the skill.
Mark of Healing, Lesser
Prerequisites: Halfling, Least Mark of Healing
Benefits: You gain the Lesser Mark of Healing. You gain the following benefits:
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Choose a spell from this list: cure wounds (upcast to 3rd level) or cleansing hands. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Healing one additional time without needing a spell slot per Long Rest.
Mark of Hospitality, Greater
Prerequisites: Halfling, Lesser Mark of Hospitality
Benefits: You gain the Greater Mark of Hospitality. You gain the following benefits:
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You learn the spell heroes' feast as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Hospitality and Lesser Mark of Hospitality one additional time without needing a spell slot per Long Rest.
Mark of Hospitality, Least
Prerequisites: Halfling, must not already have a dragonmark
Benefits: You gain the Least Mark of Hospitality. You gain the following benefits:
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Increase your Constitution or Charisma score by 1, to a maximum of 20.
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Choose a spell from this list: purify food and drink or unseen servant. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Persuasion. If you were already proficient, you gain Expertise in the skill.
Mark of Hospitality, Lesser
Prerequisites: Halfling, Least Mark of Hospitality
Benefits: You gain the Lesser Mark of Hospitality. You gain the following benefits:
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Choose a spell from this list: create food and water or secure shelter. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Hospitality one additional time without needing a spell slot per Long Rest.
Mark of Making, Greater
Prerequisites: Human, Lesser Mark of Making
Benefits: You gain the Greater Mark of Making. You gain the following benefits:
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Choose a spell from this list: greater fabricate or creation. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Making and Lesser Mark of Making one additional time without needing a spell slot per Long Rest.
Mark of Making, Least
Prerequisites: Human, must not already have a dragonmark
Benefits: You gain the Least Mark of Making. You gain the following benefits:
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Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
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Choose a spell from this list: make whole or repair damage. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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Choose two tools from the list alchemist's tools, calligrapher's tools, glassblower's tools, jeweler's tools, leatherworker's tools, smith's tools, or tinker's tools. You gain proficiency in the tools. For each tool, if you already were proficient with it, you gain Expertise with that tool.
Mark of Making, Lesser
Prerequisites: Human, Least Mark of Making
Benefits: You gain the Lesser Mark of Making. You gain the following benefits:
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Choose a spell from this list: lesser creation or repair damage (upcast to 3rd level). You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Making one additional time without needing a spell slot per Long Rest.
Mark of Passage, Greater
Prerequisites: Human, Lesser Mark of Passage
Benefits: You gain the Greater Mark of Passage. You gain the following benefits:
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You learn the spell teleportation circle as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Passage and Lesser Mark of Passage one additional time without needing a spell slot per Long Rest.
Mark of Passage, Least
Prerequisites: Human, must not already have a dragonmark
Benefits: You gain the Least Mark of Passage. You gain the following benefits:
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Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
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Choose a spell from this list: misty step or expeditious retreat. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Survival. If you were already proficient, you gain Expertise in the skill.
Mark of Passage, Lesser
Prerequisites: Human, Least Mark of Passage
Benefits: You gain the Lesser Mark of Passage. You gain the following benefits:
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Choose a spell from this list: dimension door or phantom steed. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Passage one additional time without needing a spell slot per Long Rest.
Mark of Scribing, Greater
Prerequisites: Gnome, Lesser Mark of Scribing
Benefits: You gain the Greater Mark of Scribing. You gain the following benefits:
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Choose a spell from this list: hypercognition or peregrine messenger. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Scribing and Lesser Mark of Scribing one additional time without needing a spell slot per Long Rest.
Mark of Scribing, Least
Prerequisites: Gnome, must not already have a dragonmark
Benefits: You gain the Least Mark of Scribing. You gain the following benefits:
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Increase your Dexterity or Charisma score by 1, to a maximum of 20.
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Choose a spell from this list: arcane mark, comprehend languages, or whispering wind. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Persuasion. If you were already proficient, you gain Expertise in the skill.
Mark of Scribing, Lesser
Prerequisites: Gnome, Least Mark of Scribing
Benefits: You gain the Lesser Mark of Scribing. You gain the following benefits:
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Choose a spell from this list: sending or tongues. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Scribing one additional time without needing a spell slot per Long Rest.
Mark of Sentinel, Greater
Prerequisites: Human, Lesser Mark of Sentinel
Benefits: You gain the Greater Mark of Sentinel. You gain the following benefits:
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Choose a spell from this list: resilience or radiant shields. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Sentinel and Lesser Mark of Sentinel one additional time without needing a spell slot per Long Rest.
Mark of Sentinel, Least
Prerequisites: Human, must not already have a dragonmark
Benefits: You gain the Least Mark of Sentinel. You gain the following benefits:
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Increase your Strength or Wisdom score by 1, to a maximum of 20.
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Choose a spell from this list: mage armor, protection from arrows, or shield other. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Insight. If you were already proficient, you gain Expertise in the skill.
Mark of Sentinel, Lesser
Prerequisites: Human, Least Mark of Sentinel
Benefits: You gain the Lesser Mark of Sentinel. You gain the following benefits:
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Choose a spell from this list: circle of power or protection from energy. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Sentinel one additional time without needing a spell slot per Long Rest.
Mark of Shadow, Greater
Prerequisites: Elf, Lesser Mark of Shadow
Benefits: You gain the Greater Mark of Shadow. You gain the following benefits:
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Choose a spell from this list: mislead or prying eyes. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Shadow and Lesser Mark of Shadow one additional time without needing a spell slot per Long Rest.
Mark of Shadow, Least
Prerequisites: Elf, must not already have a dragonmark
Benefits: You gain the Least Mark of Shadow. You gain the following benefits:
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Increase your Dexterity or Charisma score by 1, to a maximum of 20.
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Choose a spell from this list: darkness, disguise self, or minor image. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Insight. If you were already proficient, you gain Expertise in the skill.
Mark of Shadow, Lesser
Prerequisites: Elf, Least Mark of Shadow
Benefits: You gain the Lesser Mark of Shadow. You gain the following benefits:
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Choose a spell from this list: clairvoyance or major image. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Shadow one additional time without needing a spell slot per Long Rest.
Mark of Storm, Greater
Prerequisites: Khoravar, Lesser Mark of Storm
Benefits: You gain the Greater Mark of Storm. You gain the following benefits:
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Choose a spell from this list: lesser control weather or control winds. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Storm and Lesser Mark of Storm one additional time without needing a spell slot per Long Rest.
Mark of Storm, Least
Prerequisites: Khoravar, must not already have a dragonmark
Benefits: You gain the Least Mark of Storm. You gain the following benefits:
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Increase your Dexterity or Charisma score by 1, to a maximum of 20.
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Choose a spell from this list: endure elements, fog cloud, or gust of wind. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Acrobatics. If you were already proficient, you gain Expertise in the skill.
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Mark of Storm, Lesser
Prerequisites: Khoravar, Least Mark of Storm
Benefits: You gain the Lesser Mark of Storm. You gain the following benefits:
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Choose a spell from this list: sleet storm (can create either freezing sleet or warm rain), wind wall, or wind's favor. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Storm one additional time without needing a spell slot per Long Rest.
Mark of Warding, Greater
Prerequisites: Dwarf, Lesser Mark of Warding
Benefits: You gain the Greater Mark of Warding. You gain the following benefits:
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You learn the spell guards and wards as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Mark of Warding and Lesser Mark of Warding one additional time without needing a spell slot per Long Rest.
Mark of Warding, Least
Prerequisites: Dwarf, must not already have a dragonmark
Benefits: You gain the Least Mark of Warding. You gain the following benefits:
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Increase your Constitution or Intelligence score by 1, to a maximum of 20.
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Choose a spell from this list: alarm, arcane lock, or fire trap. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Investigation. If you were already proficient, you gain Expertise in the skill.
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Mark of Warding, Lesser
Prerequisites: Dwarf, Least Mark of Warding
Benefits: You gain the Lesser Mark of Warding. You gain the following benefits:
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Choose a spell from this list: explosive runes, glyph of warding, or nondetection. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Mark of Warding one additional time without needing a spell slot per Long Rest.
Wild Dragonmark, Greater
Prerequisites: Lesser Wild Dragonmark
Benefits: You gain a greater aberrant dragonmark. You gain the following benefits:
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Choose a spell from this list: animate objects, cloudkill, contagion, danse macabre, disintegrate, enervation, eyebite, insect plague, mislead, programmed illusion, or telekinesis. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spells you gained from the Least Wild Dragonmark and Lesser Wild Dragonmark one additional time without needing a spell slot per Long Rest.
Wild Dragonmark, Least
Prerequisites: Must not already have a dragonmark
Benefits: You gain a least aberrant dragonmark. You gain the following benefits:
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Increase your Constitution or Charisma score by 1, to a maximum of 20.
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Choose a spell from this list: alter self, blindness/deafness, cause fear, charm person, color spray, darkness, disguise self, enthrall, false life, hold person, inflict wounds, invisibility, levitate, minor image, pyrotechnics, shatter, silence, or suggestion. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You gain proficiency in the skill Intimidation. If you were already proficient, you gain Expertise in the skill.
Wild Dragonmark, Lesser
Prerequisites: Least Wild Dragonmark
Benefits: You gain a lesser aberrant dragonmark. You gain the following benefits:
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Choose a spell from this list: animate dead, bestow curse, blight, dispel magic, dominate beast, fear, gaseous form, haste, major image, phantasmal killer, sickening radiance, slow, speak with dead, stinking cloud, or vampiric touch. You learn the spell as an innate spell. You may cast it once per day without expending a spell slot, and you regain that ability when you finish a Long Rest.
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You may cast the spell you gained from the Least Wild Dragonmark one additional time without needing a spell slot per Long Rest.