Khoravar Feats
| Feat | Level | ASI | Prereqs | Description |
|---|---|---|---|---|
| Combat Medic | 5 | Wis | Wis 13 | Gain proficiency in Medicine. During short rest aid ally in spending Hit Dice to maximize them. Cast cure wounds 1/LR. |
| Combat Prescience | 5 | Str or Dex | Insight | Gain proficiency in Insight. When targeted with an attack, make an Insight check to impose disadvantage. Usable PB/LR. |
| Deft Hands | 1 | Sleight of Hand | Gain proficiency in Sleight of Hand. Learn mage hand cantrip. Add PB to Dex checks to disarm traps. Gain adv. on disarming traps. Usable 1/SR. | |
| Discerning Eye | 5 | Perception | Gain photographic memory of places you've been for 7 days. Adv. on saves vs. illusion spells. Gain proficiency in Investigation + Perception. | |
| Friend to All | 1 | Cha 13 | Learn friends cantrip. Learn 1 language. Gain proficiency in Deception and Persuasion. Gain adv. on one Cha check vs nonhostile creature. Usable 1/SR. | |
| Highly Skilled | 1 | any | Gain proficiency in any three skills or tools. | |
| Inquisitive Training | 1 | Wis 13 | Add proficiency bonus to initiative. Make Search check as a bonus action. Gain proficiency in Perception and Investigation. | |
| Khoravar Grace | 5 | Dex | Dex 13 | Gain proficiency in Acrobatics. Add +5 to initiative. Gain adv. on Acrobatics check to resist grapple or shove or one Dex save. Usable 1/SR. |
| Silver Tongued | 1 | Cha | Cha 13 | Gain proficiency in Deception. When making a Deception check, treat a roll of 9 or lower as 10 and magic shows you as believing what you say. Usable 1/LR. |
| Street Smarts | 1 | Wis or Cha | Gather Information with adv. Gain proficiency in Persuasion and Insight. |
Combat Medic
Your training lets you guide others through recovery even when you forgo tending your own wounds.
Prerequisites: Level 5+, Khoravar, Wisdom 13
Benefits:
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Increase your Wisdom score by 1, to a maximum of 20.
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You gain proficiency in the Medicine skill. If you already have proficiency, you instead gain Expertise in Medicine.
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A short rest allows you to assist one companion instead of spending any of your own Hit Dice. One creature of your choice who spends Hit Dice to regain hit points during that rest can benefit from your care. Make a Wisdom (Medicine) check before that creature rolls its Hit Dice. The DC equals 10 + the number of Hit Dice the creature spends. On a success, after the companion rolls their Hit Dice to recover hit points, they may choose a number of dice up to your proficiency bonus. These dice are treated as if they had rolled their maximum value. This feature can't be used if you spend any of your own Hit Dice during the same rest.
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You can cast cure wounds as a 1st-level spell without expending a spell slot. Wisdom is your spellcasting ability for this spell. After you have cast it this way twice, you can't do so again until you finish a long rest.
Combat Prescience
It is said that, during the Last War, some khoravar soldiers developed the art of reading the intent of a foe before they have even aimed a blow.
Prerequisites: Level 5+, Khoravar, Insight proficiency
Benefits:
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Increase your Strength or Dexterity score by 1, to a maximum of 20.
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You gain proficiency in the Insight skill. If you are already proficient in Insight, you instead gain Expertise in Insight.
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Foresight in Battle. When a creature you can see makes an attack roll against you, you can use your reaction to read its intent. You make this reaction before the outcome of the attack roll is stated. Make a Wisdom (Insight) check against a DC equal to 8 + the creature's proficiency bonus + its Intelligence modifier. On a success, that attack roll has disadvantage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Deft Hands
You have exceptional manual dexterity.
Prerequisites: Khoravar, Sleight of Hand proficiency
Benefits:
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You gain proficiency in the Sleight of Hand skill. If you already have proficiency, you instead gain Expertise in Sleight of Hand.
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You learn the mage hand cantrip. Charisma is your spellcasting ability for it.
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You gain a bonus equal to your proficiency bonus on Dexterity checks made using thieves’ tools to disarm traps or open locks.
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Once per short rest, you can gain advantage on any Sleight of Hand skill check or any Dexterity check made to disable devices or traps.
Discerning Eye
Your keen senses and good judgment make you difficult to deceive.
Prerequisites: Level 5+, Khoravar, Perception proficiency
Benefits:
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You gain proficiency in the Investigation and Perception skills. For each skill, if you are already proficient in the skill, you instead gain Expertise in it.
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You have advantage on saving throws against illusion spells and illusion-like magical effects.
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Perfect Recall. You remember places and visual details with lasting clarity. You can accurately recall the layout and major physical features of any location you have seen within the last 7 days. After 1 minute of sketching or describing it, you can provide a map or explanation. Anyone consulting the map or using your explanation has advantage on skill checks to navigate, search, or investigate that location, if it hasn't significantly changed. You have advantage on checks to recall visual details, writing, symbols, or appearances you've seen within that time.
Friend to All
Your mixed heritage and natural charm help you build quick rapport across cultures.
Prerequisites: Khoravar, Charisma 13
Benefits:
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You learn the friends cantrip. Charisma is your spellcasting ability for it.
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You learn one language of your choice.
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You gain proficiency in Deception and Persuasion. If you already have proficiency in either skill, you instead gain Expertise in that skill.
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Once per short or long rest, you can choose to gain advantage on one Charisma-based ability check made against a creature that can hear and understand you, provided the creature is not hostile toward you.
Highly Skilled
You have developed a broad range of talents.
Prerequisites: Khoravar
Benefits:
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Increase one ability score of your choice by 1, to a maximum of 20.
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You gain proficiency in any combination of three skills or tools of your choice.
Inquisitive Training
You are a practiced and observant operative, skilled at noticing details and conducting careful examinations in the field.
Prerequisites: Khoravar, Wisdom 13
Benefits:
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You gain proficiency in the Perception and Investigation skills. For each skill, if you are already proficient in it, you gain Expertise in the skill instead.
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You can take the Search action as a bonus action.
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You add your proficiency bonus to initiative rolls.
Khoravar Grace
Your movements flow with effortless poise.
Prerequisites: Level 5+, Khoravar, Dexterity 13
Benefits:
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Increase your Dexterity score by 1, to a maximum of 20.
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You gain a +5 bonus to initiative rolls.
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You gain proficiency in Acrobatics. If you already have proficiency in Acrobatics, you instead gain Expertise in that skill.
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Once per short rest, you can gain advantage on one Acrobatics check made to escape a grapple or resist being shoved, or on one Dexterity saving throw.
Silver Tongued
Your words carry unusual weight, and when you choose your moment, your lies become nearly impossible to unravel.
Prerequisites: Khoravar, Charisma 13
Benefits:
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Increase your Charisma score by 1, to a maximum of 20.
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You gain proficiency in the Deception skill. If you are already proficient in Deception, your proficiency bonus is doubled for any ability check you make with it.
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Glib Tongue. Once per long rest, when you make a Charisma (Deception) check to convince a creature that what you are saying is true, you can treat a d20 roll of 9 or lower as a 10. For up to 1 minute during that conversation, magic that would determine whether you are lying indicates only that you believe what you are saying to be true.
Street Smarts
Your experience dealing with people from all walks of life has sharpened your instincts and taught you how to get answers when you need them.
Prerequisites: Khoravar
Benefits:
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Increase your Wisdom or Charisma score by 1, to a maximum of 20.
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You gain proficiency in the Persuasion and Insight skills. For each skill, if you are already proficient in it, you gain Expertise in the skill.
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Gather Information. When you spend at least 1 hour talking with locals in a settlement to gather information about a person, organization, event, or rumor, you have advantage on the Insight or Persuasion check you make to do so.