Orc Feats
| Feat | Level | ASI | Prereqs | Description |
|---|---|---|---|---|
| Awesome Blow | 1 | Extra Attack feature | ||
| Wildbound Intuition | 1 | Dex or Wis | Wis 13 | Add Wis mod to initiative. Can't be surprised while conscious. +1 ASI to Dex or Wis. |
Awesome Blow
You've mastered the punishing weight and momentum of traditional heavy weapons, overwhelming foes with relentless force and an unshakable stance.
Prerequisites: Orc, Half-orc, or Ruokor; Extra Attack feature
Benefits: While you are wielding a two-handed weapon or a one-handed weapon plus a shield, when you take the Attack action and hit the same creature with two or more melee weapon attacks on your turn, you can force it to make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature is knocked prone.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Wildbound Intuition
Your instincts are sharp and your senses trained. Whether stalking a quarry or anticipating an ambush, you react before others even know the danger's there.
Prerequisites: Orc, Half-orc, or Shifter; Wisdom 13
Benefits:
-
Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
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When you roll initiative, you can add your Wisdom modifier to the roll.
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You can't be surprised while you are conscious.