Ossura Feats
| Feat | Level | ASI | Prereqs | Description |
|---|---|---|---|---|
| Elemental Reprisal | 6 | region: any elemental/energy plane | When struck in combat, deal 2d6 elemental damage (reaction). Usable 1/SR. | |
| Elemental Spellpower | 4 | Int, Wis, or Cha | region: any elemental/energy plane | When you cast an energy spell matching your origin, add spellcasting mod to damage. |
| Elemental Vitality | 6 | Con | region: any elemental/energy plane | After evading death, immediately spend 1 hit die and recover hp. |
| Planar Scholar | 1 | Int or Wis | region: any elemental/energy plane | Arcana proficiency. Gain adv. to Arcana re your plane, its Djinn, or related topics. |
Elemental Reprisal
The raw power of your elemental heritage lashes out when you are wounded.
Prerequisites: Level 6+; region of origin: any elemental or energy plane
Benefits: When a creature hits you with a melee attack, you can use your reaction to channel your elemental essence in retaliation. The attacker takes 2d6 damage of the type associated with your origin. The damage type is determined by your plane of origin:
| Origin | Damage type |
|---|---|
| Fiernia | Fire |
| Golubbh | Cold |
| Irian | Radiant |
| Mabar | Necrotic |
| Ossura | Acid |
| Risia | Cold |
| Syrania | Lightning |
The damage increases to 3d6 at 11th level and 4d6 at 17th level. Once you use this feature, you cannot use it again until you finish a short or long rest.
Elemental Spellpower
Your elemental heritage strengthens your spellcasting.
Prerequisites: Level 4+; region of origin: any elemental or energy plane
Benefits:
-
Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
-
When you cast a spell that deals the damage type tied to your origin, you add your spellcasting ability modifier to damage rolls of that damage type.
| Origin | Damage type |
|---|---|
| Fiernia | Fire |
| Golubbh | Cold |
| Irian | Radiant |
| Mabar | Necrotic |
| Ossura | Acid |
| Risia | Cold |
| Syrania | Lightning |
Elemental Vitality
Your elemental essence pulls you back from the brink of death.
Prerequisites: Level 6+; region of origin: any elemental or energy plane
Benefits:
-
Increase your Constitution score by 1, to a maximum of 20.
-
When you evade death and regain consciousness, your elemental vitality flares. You immediately roll one of your Hit Dice and regain hit points equal to the result + your Constitution modifier. This normally uses one of your Hit dice; however, if you have none left you still gain this benefit.
| Origin | Presentation |
|---|---|
| Fiernia | Sparks and embers leap from your body. |
| Golubbh | Mist or icy droplets swirl around you. |
| Irian | You radiate a momentary flash of brilliance. |
| Mabar | A ripple of darkness passes over you. |
| Ossura | Your skin briefly hardens like stone. |
| Risia | Frost crystals shimmer across your skin. |
| Syrania | A gust of wind rushes outward from you. |
Planar Scholar
Your elemental heritage grants you insight into the workings of your home plane.
Prerequisites: Region of origin: any elemental or energy plane
Benefits:
-
Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
-
You gain proficiency in the Arcana skill.
-
You have advantage on Intelligence (Arcana) checks concerning your plane of origin, the Djinn of that plane, plus associated topics:
| Plane | Element | Topic |
|---|---|---|
| Fiernia | Fire | Fiernia, the Ifrit, plus fire, flame, and elemental combustion |
| Golubbh | Water | Golubbh, the Marid, plus water, ice, acid, and elemental fluidity |
| Irian | Light | Irian, the Ravid, plus radiant power, illumination, and celestial phenomena |
| Mabar | Shadow | Mabar, the Khiäl, plus darkness, secrecy, and necrotic or psychic forces |
| Ossura | Earth | Ossura, the Duav, plus stone, metal, and elemental endurance |
| Risia | Frost | Risia, the Qorrash, plus cold, ice, and preservation through stillness |
| Syrania | Air | Syrania, the A'asht, plus wind, storms, and elemental motion |